So far, the most complete game that I have worked on. It was a 8 month project, in which we made a VR strategy, fighting game.
Since Physics and Gameplay programming is my primary interest, I started working on this project to understand the nuances involved in going from raw math to application programming.
A prototype in Unreal Engine 4 of the Gravity Gun from Half-Life 2.
My first foray into graphics programming using DirectX 11 to render out our Solar System.
A data driven game engine written in C++ 11 during my course at FIEA. Utilizes a custom XML scripting interface to build a game world with a game object hierarchy.
Our attempt at recreating the JARVIS interface from Iron Man. We were only a few million Dollars of hologram short from recreating it.
Yep, I was nutty enough to attempt making a game in a dead assembly language. And I would like to make more!
Feed the Beast was a rapid prototype game, made using ActionScript 3.0 in Adobe Animate with a team of two programmers, two artists and one producer.